Thursday, October 6, 2011

"Tissue" tests - could you hand me another tissue?

So, we successfully got about 6 people who were "new eyes" to come and test out the moving around mechanic prototype level that we created just to feel out movement. A lot of the comments and such were helpful, though many of the things suggested we change were about the game as a whole that was already on the docket so to speak.

The testers enjoyed the mechanic but told us they need to be able to see a stronger effect  for where the sound is being blasted.

Many commented on falling speed, which does need work.

One stated that he wants more challenge, but many of the challenge mechanics are still in the works. Nothing other than the core mechanic was used in the playtest.

Most of the changes we're planning are in fact, getting everything in. Textures are a big thing, everything was a little hard to see (especially the placeholder particle effect for the speakers)

The List:

  1. Better gravity
  2. Better textures
  3. PUT THINGS IN THE GAME
  4. More sounds
  5. Better particle effects
  6. A skybox
  7. Camera focus
  8. Add a hud
  9. Add a start screen
  10. Modify controls for non-gamepad users.

Monday, October 3, 2011

Weekly Post

Sound FXs for walking are complete as well as the Bear enemy. We are currently working out a DubStep Track that will fit with our game and provide the best feeling of awesome. We are also working on a test level to begin moving around with Wub and getting a feel for platforming with DubStep.

Wednesday, September 28, 2011

Weekly Post Numero Dos

I've been looking into the way games like ours have been made prior as well as started sketching out our first "level". I imagine it evolving into what our first level is rather than being it after its is done being designed - but that will require playtesting. I plan on beginning building it over the weekend.

Whether or not we have more levels is dependent on whether or not the one I am making feels awesome for its entirety (or at the very least for a full minute - right? :P).

The programming seems to be coming together well, so soon as its all in one place we can start putting together our first prototype. yay!

~Joe

Monday, September 26, 2011

Weekly Post

What I did this week was discuss with the team about ideas for the game. I also found a fully rigged penguin for our games protagonist and attached speakers to him. Also found a polar bear which I did a quick rig for, nothing extraordinary just basic.

For this week I will need to attach headphones to the penguin, model an Eskimo type person and probably some background assets.

Sunday, September 25, 2011

Weekly Blog Post

What we have done:
We have begun to model and rig several characters.
We have also started to look at sound FXs to use for our game as well as deciding on a Dub step soundtrack to play.

To be Done:
Start making general layout of level so we have a base idea of the flow of the game.  We also need to finalize some design decisions such as attacking enemies and how certain enemies attack the player.

Tuesday, September 20, 2011

Weekly Blog

Last week we spent most of our time deciding on which game to create. This week we've been working on figuring out what we can do with unity to make this game successful.

 I explored around for a long while and spoke with some knowledgeable friends on the subject and found that there is a very nice plethora of optional (and good) content for Unity based right inside of Unity itself in the Asset Store. Some of it costs money, but a great amount of it is free. So lately I have been scouring that for things that will be useful to get our prototype up and running soon.

~Joe

Game Pitch

My main game pitch was basically a 3D version of Dolphin Olympics.

http://www.rawkins.com/games/dolphin-olympics-2

The player would control a person free-falling through the air, here the goal of the game would be to build up as much speed as possible by falling through glowing rings and avoiding clouds. Upon reaching the ground, the player would be flung back into the sky even faster than before. After three runs, the player hits the ground and dies. Highest height is he goal.