Monday, October 10, 2011

This Week on Dateline

Over the weekend I textured the penguin that joe combined with a single texture and did a basic rig on its wings so that they can rotate. The polar bear was animated and was able to find other follower penguins to populate the game. Also found more static background objects. This week I will continue working on objects and getting Wub the penguin animated.

Thursday, October 6, 2011

Weekly Post

At the beginning of the week I was finding more static models to be used in the background and uploading usable fbx's to p4v. When trying to get the penguin into unity we ran into issues with multiple textures and multiple objects making up the penguin and going into unity not as a single mesh. Joe was able to get the penguin in as one mesh but lost some rig control and it will need to be re-rigged. This weekend will be spent making more background objects that Joe has requested and nailing down a finished penguin.

"Tissue" tests - could you hand me another tissue?

So, we successfully got about 6 people who were "new eyes" to come and test out the moving around mechanic prototype level that we created just to feel out movement. A lot of the comments and such were helpful, though many of the things suggested we change were about the game as a whole that was already on the docket so to speak.

The testers enjoyed the mechanic but told us they need to be able to see a stronger effect  for where the sound is being blasted.

Many commented on falling speed, which does need work.

One stated that he wants more challenge, but many of the challenge mechanics are still in the works. Nothing other than the core mechanic was used in the playtest.

Most of the changes we're planning are in fact, getting everything in. Textures are a big thing, everything was a little hard to see (especially the placeholder particle effect for the speakers)

The List:

  1. Better gravity
  2. Better textures
  3. PUT THINGS IN THE GAME
  4. More sounds
  5. Better particle effects
  6. A skybox
  7. Camera focus
  8. Add a hud
  9. Add a start screen
  10. Modify controls for non-gamepad users.

Monday, October 3, 2011

Weekly Post

Sound FXs for walking are complete as well as the Bear enemy. We are currently working out a DubStep Track that will fit with our game and provide the best feeling of awesome. We are also working on a test level to begin moving around with Wub and getting a feel for platforming with DubStep.

Wednesday, September 28, 2011

Weekly Post Numero Dos

I've been looking into the way games like ours have been made prior as well as started sketching out our first "level". I imagine it evolving into what our first level is rather than being it after its is done being designed - but that will require playtesting. I plan on beginning building it over the weekend.

Whether or not we have more levels is dependent on whether or not the one I am making feels awesome for its entirety (or at the very least for a full minute - right? :P).

The programming seems to be coming together well, so soon as its all in one place we can start putting together our first prototype. yay!

~Joe

Monday, September 26, 2011

Weekly Post

What I did this week was discuss with the team about ideas for the game. I also found a fully rigged penguin for our games protagonist and attached speakers to him. Also found a polar bear which I did a quick rig for, nothing extraordinary just basic.

For this week I will need to attach headphones to the penguin, model an Eskimo type person and probably some background assets.