Wednesday, September 28, 2011

Weekly Post Numero Dos

I've been looking into the way games like ours have been made prior as well as started sketching out our first "level". I imagine it evolving into what our first level is rather than being it after its is done being designed - but that will require playtesting. I plan on beginning building it over the weekend.

Whether or not we have more levels is dependent on whether or not the one I am making feels awesome for its entirety (or at the very least for a full minute - right? :P).

The programming seems to be coming together well, so soon as its all in one place we can start putting together our first prototype. yay!

~Joe

Monday, September 26, 2011

Weekly Post

What I did this week was discuss with the team about ideas for the game. I also found a fully rigged penguin for our games protagonist and attached speakers to him. Also found a polar bear which I did a quick rig for, nothing extraordinary just basic.

For this week I will need to attach headphones to the penguin, model an Eskimo type person and probably some background assets.

Sunday, September 25, 2011

Weekly Blog Post

What we have done:
We have begun to model and rig several characters.
We have also started to look at sound FXs to use for our game as well as deciding on a Dub step soundtrack to play.

To be Done:
Start making general layout of level so we have a base idea of the flow of the game.  We also need to finalize some design decisions such as attacking enemies and how certain enemies attack the player.

Tuesday, September 20, 2011

Weekly Blog

Last week we spent most of our time deciding on which game to create. This week we've been working on figuring out what we can do with unity to make this game successful.

 I explored around for a long while and spoke with some knowledgeable friends on the subject and found that there is a very nice plethora of optional (and good) content for Unity based right inside of Unity itself in the Asset Store. Some of it costs money, but a great amount of it is free. So lately I have been scouring that for things that will be useful to get our prototype up and running soon.

~Joe

Game Pitch

My main game pitch was basically a 3D version of Dolphin Olympics.

http://www.rawkins.com/games/dolphin-olympics-2

The player would control a person free-falling through the air, here the goal of the game would be to build up as much speed as possible by falling through glowing rings and avoiding clouds. Upon reaching the ground, the player would be flung back into the sky even faster than before. After three runs, the player hits the ground and dies. Highest height is he goal.

Schedule

Below is the Link to our schedule

https://docs.google.com/spreadsheet/ccc?key=0Ak2BPSNgSzOgdE4tQW8zeVRUQ2g1dzZBajAzd3ZUTEE&hl=en_US#gid=0

My Game Pitch

Skateboard Death Match

The Game will feature players riding around on skate boards in a tony hawk style skateboard game but will also fuse elements from kart battle games like Mario kart and mod nation racers.  Players will pick up power ups and attempt to build up the best score through tricks and by knocking down opponents.

Monday, September 19, 2011

Weekly Blog

Most of this past week was spent picking what game to make from all of our group's game pitches. We did have a little bit of trouble picking what game to pick, but I think we made the right decision with Dubstep Penguin: We Wuv Wub.

This next week will be spent coming up with more ideas and solidifying our game by making some decisions about what direction we are going to go in with a few of the game mechanics.

Pond of Death

A top down puzzle game that requires good timing and fast puzzle solving. Play as a young frog who has been separated from his family. You begin your journey across the pond to find them. Find your way across the pond by using your momentum to move the lily pads after landing on them.

Saturday, September 17, 2011

Car Combat

My idea for a game was a car combat racing game where the weapons of the vehicles shot dubstep music. Visually the weapons would look cool by shooting particle effects.

Thursday, September 15, 2011

Laser Rampage

Take Geometry Wars art style and explosions and such with the game play of an arcade rampage style game. Gorillas with lasers. Etc.

Dubstep Penguins

You play as a penguin fighting the man with dubstep. You maneuver yourself around and destroy things using sound waves. Good idea? Bad idea?