Tuesday, November 22, 2011

Tuesday, November 15, 2011

Playtests Round Dos

Here's a short summary of things that have come up in recent playtests, good and bad.


  • Players seem to love the mechanic and the crazy humorous way the game plays.
  • The level, prior to its new redesign was heralded as way too short though they liked where it was beginning to go. This is mostly fixed.
  • A lot of the negative feedback regarded challenge this resulted in us developing ways for people to lose.
  • People who played before commented on the better "gravity" and physics, they also commented how fun it was to beat the bears with your music.
  • They also commented on how nice it looked with textures and particle effects.
  • People really dig the compression wave.
We've got a lot to get done but we can do it. The level is almost 100% done and most of the mechanics work now.

Tuesday, November 1, 2011

It occurs to me there is an update due this evening

So what I've been up to lately:

* Making the particle effect look like a compression blast - still not all that great, but experimenting with a few other ideas. Its easy to iterate on, but seemingly difficult to get right.
* Increasing the design for our level - While I like our current design, it feels like it needs more to be a minute of awesome. So I am lengthening it out a bit. Pushing the designs to the team on Thursday.
* Increasing the sillyness of the world - speakers, other things for the player to interact with, and such. Some are planned out, others need some tweaking.
* The title screen. I have it drawn out, just have to make it.
* Playtests, playtests, playtests. Been doing a lot of them, trying to make sure the mechanic is as tight as possible.

We've got a rough journey ahead of us, but I am certain that we will prevail.

GO SPACE PANDAS.

Joe